The LARPY Awards April/May 2006 in Hollywood

Conquest America, LARP, Medeival City Recreated, July 19-23, 2006, with 1,000 attendees

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NERO LARP GAMA Member

NERO LARP GPA Member

The NERO Office

P.O. BOX 543

RYE, NY 10580

(914) 328-9123

Jvalenti@nerolarp.com

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Welcome to NERO ®, we are glad you're here!

The following Policies and Play-test Rules are in effect at Avendale. It is the responsibility of each player to know these policies and rules.

General Announcements:

1)    Submit Character Backgrounds! Please both new players and old players submit your character histories, there is a link off the front page of the Avendale website (http://www.avendale.com/) for this purpose. We want to incorporate your characters into this campaign and having your character backgrounds on file make this easy for us. We encourage established players to do this to, so our information is accurate and up-to-date!

2)    New players, if you need help writing a character history, some hints and tips are located at: http://www.avendale.com/NERO/Character/successful.htm as well as in the 8th Edition Rulebook.

3)    Everyone Must be Knowledgeable of the Avendale Policies document also. please read this after reading this page entirely.

4)    The Most Important NERO Avendale Policies:

A.    We will not run any plots to change time, history, or otherwise alter events that have already transpired In Game.

B.    We will hold Opening Ceremonies promptly at 9:30 pm on Friday night of weekend events unless otherwise posted. Every event attendee must attend opening ceremonies.

C.    We will make notifications In-Game and Out-Of-Game on the NERO Avendale Website, as well as making the announcements during our Out-of-Game opening ceremonies. We will strive to maintain the environment we have created in-the-game.

D.    In fairness to all active players we will be instituting an inactive or absent player policy. If a player is leaving the game due to out of game circumstances, we request that our staff be notified on what their character is doing during the absence. If three consecutive events have been missed with no notification, the unexplained absence will be considered In Game, and plot will not be responsible for lost titles, plotlines, etc.

E.    Anonymous posts on the In Game and Out Of Game boards on http://www.avendale.com/ is frowned upon by the staff of Avendale. Anonymous posts on either board will be deleted at the earliest convenience to staff. This is effective as of March 2, 2001.

F.    Magic Items:  ONLY Unrestricted Magic Items with 5 effects or Less will work in Avendale. Any Item that can Cloak or Bane 9th Level Spells of Effects are not allowed. Grand-fathered items and effects are not allowed in. Any old items should be turned in at logistics as they are no longer valid. If you think that your Magic Item should work in Avendale you MUST speak with  Joe Valenti to get it passed. No other person can 'OK' the use of a Magic Item that does not adhere to these stipulations. No 9th level formal magic scrolls are allowed into Avendale. In addition any formal magic scrolls to summon/create creatures must be approved by the Avendale plot committee before being allowed into play.

G.    Magic Items Usage: The proper use of Magic Items that duplicate spells is: "Activate" <Spell INCANTATION>. In the case where a choice is made it must be Activate <Spell Incant & Choice> ex. Activate I summon a force to Disarm your Long Sword.

H.    Auto-Max: We no longer give auto max out. As Event Attendees your character is given the standard amount of XP for the event, and you may turn in an equal amount of XP in Silver based upon the Type of Event (Module, Faire, Weekend, etc.) and your characters total build points.

I.    Event Survey
NERO Avendale expects everyone of its attendees to fill out an Event Survey. this helps us make the game better for you.

J.    White Head Bands:
You must have a white headband on if you are out-of-game.  There are no excuses. If you have no white headband on, you are in-game.  Each player will get one white headband from logistics if they do not have one.

K.    Life Spells:
If you are given a LIFE spell from anyone, you are responsible for knowing WHO cast the spell on you. Avendale NPC's will actively pursue proof that the Life Spell was 'Checked Off' on the Casters Card.

L.    Skill Sheet:
Avendale will provide a skill sheet to track the use of Skills. When you use a Skill you must check the appropriate box immediately after its use. Avendale Staff members will be checking players Skill Sheets throughout the weekend to make sure people are using them. If the Skill Sheet system is abused Avendale will move to COTF with Tag Turn-in, which increases the oog logistics for staff and players, interrupting game play. Please do not be the person who ruins the Skill Sheet System for everyone else. Body Points & Protective Spells are not tracked using tags, they are tracked by the honor system.

M.    Cast on the Fly:
Under the Cast On The Fly technique in Avendale, spell-casters are issued a Skill Sheet with check boxes equal to all the spells in their "pyramid."  Rows on this card will be labeled by level.  When used, the caster chooses the spell at the time of casting, thus expending that "slot." Casters must check off expended slots on their card immediately after its use. While it is not required that you have a book on your person when casting spells it is required that you have access to a spell-book to study from and that you actively Study from it during 'reset'. If you do not have access to a spell book with the spell Shield Magic in it then you may not cast Shield Magic spells. A single spell book may be used by multiple players provided they perform all required in-game role-play to do so.

N.    Fleeing Game Area:
NERO is unfortunately limited by the boundaries of the camps that the game is played on. Should you for any reason ever wish to leave the game area and go out of game while being pursued, searched for, or likely to be pursued, you must remain in-game on the campsite for 60 minutes and then cross any camp boundary before going out of game.  If during the 60 minute count you are detected by any pursuer or searcher, the count must begin again after eluding the pursuer or searcher. Being detected is defined as being seen and the detecting party finding you making it known to you that you have been detected.   This notification can be a simple shout of  "I see you" or sneaking up on you and attacking. This Rule applies to NPCs as well as PCs.

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Copyright© 1988-2005 NERO® International Holding Co., Inc., All Rights Reserved

NERO® is the Registered Trademark of NERO International Holding Co., Inc. USPTO registration number 2,270,409
Unauthorized use of the NERO Name, NERO Logo, NERO Rule Book© or NERO Game System© is strictly prohibited.

The NERO Rule Book© is Copyrighted 1988-2005 by NERO International Holding Co., Inc., All Rights Reserved.